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Showing posts with the label cinematography

How casting can change a scene

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 Consider the following installation.  By itself, it could be almost anything. Maybe slightly ominous, depending on what the music is like. Now let's add a character. Maybe a nice old lady astrophysicist . Suddenly, it is probably just some funky radio telescope or similar. Perfectly normal, nothing bad is going to happen to anyone because of it. So let's change it to some bloke scientist. Everything is still probably fine, depending on the music. Just some researcher. This does not mean that things might not go horribly wrong, but they seem to be perfectly normal. We can make it even more normal by using two characters - Honey! I'm home! But I digress. Back to the slow decline. Now things are looking dodgy. Red glasses, self-satisfied smirk, weird flask of something green... it all adds up to this is probably nothing good for anyone. But we can step it up more. OK, exposed brain alien dude. Let's face it, we're in for a rough and nasty ride. Probably with some awfu...

Just had a very interesting discussion with a co-worker about photography, starting off about film vs digital, but...

Just had a very interesting discussion with a co-worker about photography, starting off about film vs digital, but then migrating across to cinematography, and where that might go next. 3D has turned out to be pretty, but by-and-large "meh" in terms of storytelling. But what about 360 video? What sort of storytelling can you come up with when you have more than 3/4 of your "screen" out of view, but able to be panned across to? M.A.S.H. did something like this with the soundscape, where you could tell that there was more of the story occurring off-screen, but what if we could bring that on-screen? What about the the problems of the technical aids and crew? How do you hide them? What if you could watch the same movie three times, and see three different stories? Or nine, but looking at the way different bits overlap? #cinematography #videosphere #photosphere